Two minutes into a usability test, a learner sighed: “I keep scrolling back—what was step 2 again?” That moment sums up working memory. It’s the tiny “now” box in our mind that holds just enough information to complete the following action. When our designs respect their limits, users glide. When we overload it, they stall.
Working memory is the short-term mental workspace where we keep a few pieces of information active while we use them—like a phone number long enough to dial, or three form fields while comparing shipping options. Cognitive scientists model it as multiple components managed by an executive controller:
How much can this workspace hold? The modern view: about 3–5 “chunks,” depending on attention and what counts as a meaningful chunk. (The old “7 ± 2” from Miller is iconic, but today many researchers find a smaller, tighter capacity.) For design, this means aiming low and helping users by chunking information.
Treat working memory like a small desk. Keep only the tools for the next move on that desk.
Group related inputs into 3–5 item clusters. For example, in address entry, keep “street–city–PIN” together and defer optional fields behind an “Add details” expander. You’re turning many micro-decisions into a few understandable chunks. (Yes, that’s straight from the chunking literature.)
Show the next best step now, reveal advanced options on demand. This trims extraneous load and protects the user’s limited capacity for what actually matters.
Use standard labels (Search, Cart, Save). Keep key info on screen from step to step (carry totals, selected plan, or a summary card). Avoid hidden states that force people to remember what they chose two screens ago.
Short, concrete microcopy reduces parsing cost: “Upload PAN” beats “Provide required identity documentation.” Use visuals (icons, examples) to anchor meaning in the visuospatial channel, not just text in the phonological channel. (That’s Baddeley’s model at work.)
If you ask users to compare plans, consider pinning the comparison table or displaying a side-by-side card stack. Never make them hop between tabs to remember differences—working memory won’t forgive you.
Inline hints, small summaries, and error previews help users avoid having to hold rules in their heads. This is a classic way to lower extraneous cognitive load, allowing germane work (forming a correct mental model) to occur.
Q1. Is it 7 items or 4?
Miller’s “7 ± 2” is famous, but many modern studies suggest that there are about 3–5 chunks, especially with unfamiliar information. Don’t chase a magic number; chunk and stage instead.
Q2. How is working memory different from short-term memory?
Short-term memory is a passive storage system; working memory is the active workspace that manipulates information via multiple components (verbal, visual, integrative). Design implications: support both words and visuals.
Q3. What’s one change I can make tomorrow?
Add a sticky order summary to the checkout page (items, price, delivery). Users won’t need to remember across steps; working memory breathes.